Friday, October 18, 2013

Starring Chuck Norris...



By MD

As a couple of you may have noticed, I rarely get on Xbox Live anymore. I miss the hell out of spending time online with you guys, but, unfortunately, this is how it's going to be from here on out.

I love gaming and that's not going to change. Last week I played the Battefield 4 beta on PC, Ni No Kuni on PS3, and even broke out some retro PS1 games on an emulator (Jumping Flash!). But one of my problems is that my time for gaming is usually very sporadic and happens in very short intervals because of work, family (kid #3 on the way - holy crap!), friends, other hobbies, etc. Another is that by the time most of you are online, I'm usually exhausted and ready to get horizontal. Even if I have the juice to stay up, I know that my kids will be up at 7am ready to conquer the universe. I used to push myself to stay up and deal with the repercussions, but it makes for a terrible next day and isn't fair to my kids to have to deal with grumpy zombie-dad.

The last year of my life has also seen a dramatic change to a different lifestyle altogether that has made significant improvements to my outlook on absolutely everything, which in turn has made me a better father/husband/friend/human and it's not something I want to lose. Instead of feeling like crap on Saturday morning, I'm usually up at 6:30am negotiating rough trails through a forest preserve on my Kona, running a few miles through downtown Chicago, or pushing through dead-lifts and power-cleans at the gym. In many ways, this new lifestyle is my new obsession; it's my new videogames. I know this sounds cheesy and I promise I'm not turning into a meat-headed douche-bag, but it's something that keeps me interested, motivated, and excited about life.

I may jump on LIVE occasionally and be lucky enough to see you guys online for a game or two, but more often than not you will not hear from me for weeks or months at a time. To most of you this probably doesn't matter considering that this is already the case, but I just wanted the few of you to know that it mattered to ME to acknowledge it and tell you that although I may be missing in action, I still love games, miss all of you, and haven't forgotten our golden years of Xbox Live glory.

Sincerely,
Mike / MDSFX / MD Galaxy

Sunday, October 6, 2013

Two Great Writers Reflect on GTA V



Ubercrunch (aka Chris Byrd) has been working on a piece about GTA V and Thomas Pynchon for Al Jazeera for a while and today it was published on their website. If you dont know who Thomas Pynchon is, he is one of the most important American writers of the last 50 years and he just released his new book, Bleeding Edge, on the same day that GTA V came out. Uber found this coincidence fascinating and decided to write a piece about the two works. Highly recommended, you can read it right here:

Should Thomas Pynchon Play GTA V? - Al Jazeera.com

Another friend and fellow New Yorker, who you might remember from his days as an IGN writer, Michael Thomsen, also recently wrote a piece about GTA V and our modern Surveillance State for the New Republic, which is very insightful and also highly recommended:

Videogames Are Making Us Too Comfortable With The Modern Surveillance State - New Republic.com

Saturday, September 28, 2013

GTA V: BMX Style



My favorite parts of San Andreas were the BMX bike and the Stunt Plane, so you can imagine how disappointed I was when GTA IV featured neither. Rockstar apparently realized that an important part of a sandbox game is actually giving people some toys to play with, and they have righted the ship (and then some) with GTA V. Im having some wild visions in my head of a multiplayer game with stunt planes flying upsidedown under bridges and BMX bikes dropping onto them and flipping off while C4 charges explode oil tankers above and cars do burnout drift donuts around dancing throngs of people firing AK47s in the air.

The online potential is insane. Who needs an Xbox One when we have GTA Online?

Wednesday, September 18, 2013

Phil Collins - I Dont Care Anymore



As a Phil Collins fan, I was pretty surprised to hear this song featured prominently in GTA V. Not only is Phil Collins considered uncool by a certain segment of the population, but the song's slow tempo and unique production style dont exactly scream soundtrack material. However, Rockstar used the track brilliantly to elaborate on Michael's character, his dissatisfaction with life and his disconnection with his family. Nothing should surprise me when it comes to Rockstar, but GTA V has done so several times already.

You might think that this song is also referring to my attitude towards this blog, but thats not the case. The lack of updates is the result of both moving, and trying to setup my new place, and my laptop nearly dying. Well, only the keyboard, but it was enough to virtually get me off the internet for about a week. My new place still has a lot of work to do, and during this time Ive had Payday 2, Splinter Cell Blacklist and now GTA V to thank for their amazing ability to enable my procrastination to reach new levels. Its not that I dont care, Im just distracted and lazy - and thats when Im not playing poker 40-50 hours a week. Its just me being a human being. If you guys ever want to post something here during my lulls, please feel free to.

Overall Im not sure what the future of gaming holds for me, I mean theoretically I will probably buy another game console eventually but right now I just cant get the internal hype meter to budge at all. Of course, eventually some console exclusive arcade style game will be released which I just have to play (Resogun looks great), but these days I find myself happy to turn to my backlog of older games and systems. The 360/PS3 generation has a great case for being the best generation of gaming ever, as it certainly lasted the longest. Sure, I always want more fidelity and higher framerates, but it seems that as soon as new consoles are released, developers chase their tail by trying to up the textures, animations and physics to the point where they are happy achieving 30 frames per second at any resolution.

So, basically Im at a point where I dont care about graphics. I mean, I never have really, but everyone can appreciate a nice spectacle. Metro Last Light and FFXIV Reborn look amazing on PC, but thats not the reason to play them. I bought an Ouya. It still doesnt have enough games but Im trying to support it. The graphics are just not the point there. I still play on my Wii, in glorious 480p. I still fire up the old Xbox 1 (not Xbox One) and get enjoyment out of Burnout 3 and MechAssault. The 8 and 16 bit consoles will be on hiatus for a while as I made the difficult decision to scrap my 3 CRT TVs in the move, as the space they take up is ridiculous and Im at the point where explaining why I own them to normal people has become a bit of an embarrassment and certainly tiresome.

But life moves on. Im trying to make changes that are positive and explore some new directions. One of them might be taking a break from gaming for a bit, to focus on other things. But not yet. Not when the greatest game console ever - the Xbox 360 - is in the last waning days of its spectacular life, and certainly not when a game which may redefine what we expect out of videogames is squeezing every last bit of life out of it.

Wednesday, September 4, 2013

Divekick Impressions



This game is freaking hilarious. MD got it for me on Steam, and now that Ive messed around with it a bunch, I can say its definitely one of my favorite fighting games. You know when you have a joke match in Street Fighter, with like Vega and El Fuerte having a shrieking gymnastics battle or Hakan and E Honda having an oily grunting competition? Thats this entire game. "Joke Match: The Game"

Why make a real fighting game when you can make a joke one, where each character only has a single, super-overpowered one hit kill move, and if you repeatedly pwn your opponent a "fraud detection" warning system goes off? Contrary to the GT guys, one of my favorite parts of the game is the excitable Asian announcer who calls the game "DivekickUUUAAAHH!!!"

No, its no Spartacus Legends (in Bond's words "The Greatest Game of All Time").

But it is damn fun!

Sunday, August 18, 2013

Payday 2 Impressions


So after the disaster that was Bond's attempt at securing a copy of Payday 2 for Xbox 360 on Friday (Gamestop only stocked preorders, everywhere else was sold out), we finally managed to get on last night and log some serious hours with the game. Cliff Notes: buy this game ($40). It has some rough edges, and essentially no offline/single player component, but this game is riotously, I daresay criminally, fun. After only one session I can state with confidence that its one of the most fun coop games Ive ever played.

The progression in this game is slow. As in, dont worry about getting the game a week late, because its a long road to climb to a fully spec'd out character and the difference between a Level 20 and Level 2 (out of 50) character is still quite small - mostly a few class based perks and weapons upgrades. I think, 5 hours into the game, I was still using the default weapons and had no body armor simply because I couldnt afford them. Yes, this is a grinders game for sure.

I had the feeling, several times when playing this last night, that the game is oddly Japanese is some ways. The super-grindey progression, the story, uh, I dont even know what the story is but the characters are awesome, its arcadey and twitchy in its gunplay (think L4D/Counterstrike), it has a whole stealth component which is like an impossible version of Metal Gear, which finally brings me to the the fact that this game is balls-ass hard and totally unforgiving of your stupid mistakes. Over and over again, we would have that feeling of "We got this, piece of cake" about halfway through the mission only to be screaming into the mic 5 minutes later: "Im down, they're everywhere! Save yourself, take the loot and run man!"

Overkill Software did a great job with the difficulty of the game - you can play the missions on default difficulty, which is pretty do-able, or Hard, Very Hard, or Overkill (1, 2, or 3 yellow stars respectively). We managed to complete a few missions on Overkill last night, and every single one of them came down to us reaching the escape van on our last, dying breath.

There are basic generic heist missions which have a base rating of 1-4 white stars, and the yellow difficulty stars stack on top of those. So while taking on a 1 star generic mission on Overkill, for a total of 4 stars, isnt totally impossible, taking on the higher tier story missions with a base rating of 5+ stars on anything higher than Hard requires absolute precision and consummate teamwork to have any chance of survival. But trust me, you need to play most missions on Hard or higher, because it increases your EXP and payout immensely - progression almost grinds to a halt if you play at the default difficulty.

We played one of the unique "story" missions last night, which was a multi-day heist (SPOILER ALERT): On day one, we had to steal or destroy a cache of weapons - simple enough, save for the fact that carrying the highly valuable weapons to steal them slows you down to a crawl that would make Cliffy B cry for his momma, and there are 6 weapons cases to carry while being shot to hell by guards, - another twist which seemed to me a total throwback to Japanese games of yore. Brutal, but not impossible, we managed it. On day two however, we had to break into the FBI offices and steal a server. Sounds simple enough right? Hahahaha. It might have been, except...

You can stealth this mission entirely, but stealth in this game is just insane. We actually managed to get up to the server room undetected, but we couldnt find the keycard so we had to break in using the drill, and were discovered. The server is located behind no less than 3 heavily armored doors which require drilling or C4 (which we havent unlocked). After maybe 20 minutes of drilling and defending an onslaught of cops, FBI agents, SWAT teams and super-heavyduty combat soldiers, with our ammo running low, we grabbed the server, healed up, and made a break for it. The combat got even more intense as we made out way out to the van across the street, with snipers taking aim at our heads and cops flanking us from every direction. Somehow we managed to dodge most of the sniper fire and made it to the van with just a fraction of health left. "Sick! We did it!" I shouted out into my 360 headset. Only, the mission didnt end. Somehow, in deploying the medical pack before our departure, I put the server down, and forgot it. The SWAT teams converged around our van, and everything grew dark. FISSION MAILED. And that was only day 2 of a 3 day heist.

Payday 2 runs admirably on the Xbox 360, but it does have some pretty serious screen tearing and occasional slowdown, although the slowdown is fairly minor and never borderline gamebreaking with regard to input latency/playability like I have seen in other titles such as Ninja Gaiden 2 or Gears 3's Horde mode. However, beyond these flaws, Overkill has done a solid job of porting over their game from the PC to an 8 year old console. The fact that it even runs at all on the 360 is a technical marvel - helped by the fact that its made using the also-aging Source engine and several advanced graphical features arent present at all in the 360 version. Yes, there is ridiculous clipping, sometimes laughable AI, missing animations, strangely absent customization, a need for more missions, and other flaws which betray a significant lack of polish and indicate a rushed job to get this game out before the behemoth that is GTA V is released. But those flaws cant hold this game down, the core mechanics are just too good, and the game is just too much fun to be ruined by myriad, yet minor flaws.

Thursday, August 15, 2013

GTA Online Trailer



Apparently GTA V's online mode is an "evolving, persistent world" - almost an MMO.