Sunday, June 15, 2008

Mercenaries 2 Gameplay Video



The entire game can be played coop over Xbox Live.

Saturday, June 14, 2008

The Death of Hardcore Gaming



The passing of an era, for better and for worse.
by David Clayman and Michael Thomsen

FROM IGN INSIDER

David Clayman Laments the Past

The past few weeks have contained some momentous events for gaming. Tomonobu Itagaki left his long time home at Tecmo over a payment dispute bringing an end to his work on classic franchises like Ninja Gaiden and Dead or Alive. Meanwhile Hideo Kojima sent Snake off into the sunset with Metal Gear Solid 4, his swan song and what is believed to be the last true game in the series. Both of these Japanese developers have been mainstays in the industry almost since its inception, perpetually ready to deliver the next installment to their loyal, and sometimes crazed fan base. Their creations haven't declined in popularity, but they have failed to make a connection with non-gamers. The truth is black and white, the new mass market approach to gaming has no place for the hardcore developer or their patrons.

Two items brought this to my mind earlier this week. One of them was the release of Ninja Gaiden II. Having written a guide for Ninja Gaiden Black I pride myself on mastering the brutal difficulty of Itagaki's games for the same reason people memorize patterns in Ikaruga or post their speed runs to Youtube. I get a rush from knowing that most gamers give up long before they reach my level of skill.
But Ninja Gaiden II has lowered the bar considerably. The regenerating health meter and the dumbed down AI have left me with a sour taste in my mouth. I can still play through the game to unlock the most punishing mode but it's clear that I'm no longer the target demographic: the fans that geek out over every tidbit of game info, have memorized every one of Ryu's costumes. We were going to buy the game anyway and today the market demands a broader audience.

The second indicator of this trend was a television commercial for Metal Gear Solid 4. Kojima often indicates through his work that he's at least as interested in presentation as he is in interaction. The game looks like an action movie, and this makes it intriguing to non-gamers who see it at a glance. But action movies are historically big, dumb, and easy to explain. Describing MGS to a random person can be jolting. What is it? Well it's sort of tactical espionage, action, stealth. You can shoot people, but you're not supposed to and don't get me started on the storyline. It's an overly-long convoluted mess and it's exactly what loyal fans want. Unfortunately, like a real Ninja Gaiden experience, it will never translate to the mass market.

If you don't agree then it's likely your view of the market is outdated. A look at this month's NPD numbers reveal the continuing explosion of titles with mass appeal. The music rhythm game and the quick multiplayer experience are the big sellers. The Wii straddles the line perfectly and it continues to dominate the charts. Does this mean hardcore games disappear entirely? No, but it indicates what publishers will fund in the future. Grand projects with a specific audience like Metal Gear will be scrapped or made to be more inclusive. Titles that have historically catered to a specific audience (top down shooters) will only live on as downloadable content.

Where does that leave me? Other hardcore gamers outside of the industry have shifted right over into the casual category as they get older. They've adopted games they can play with their kids, or enjoy in 10 minute chunks. I have no desire to experience a piece of software that is predictable, repetitious, or sacrifices difficulty for appeal. My only recourse will be to live in the past and look fondly back at the Summer of 2008 when hardcore gaming made its last stand.

Michael Thomsen Cheers the Rise of the Softcore

The Wii killed games. Everybody who's a videogame fan knows it. It opened the floodgates for a future hell composed entirely of mini-game compilations and milquetoast PS2 shovelware. Game fans must surely feel dizzy and nauseous looking at each month's NPD numbers with abysmal "games" like Wii Play, Carnival Games, Wii Fit, and Game Party clotting the best sellers list. With such cheaply produced and disposable titles earning millions of dollars each week, who can blame publishers for betting more and more of their future on baby games that can be played by shaking the Wii remote like a rattle?

But what's really being lost in the process? Were "hardcore" games even worth saving in the first place? It's easy for core gamers to be bitterly dismissive of mini-game collections, but it's been equally easy for everyone with a sense of self-esteem and an aesthetic sensibility evolved beyond anime tropes to be just as cynically dismissive of your average "hardcore" game. The most common definition of a hardcore game has been degree of difficulty, where gamers feel like they've accomplished something by aligning their memories and reflexes with an unforgiving rule system that some yeoman programmer from Team Ninja has set out for them.

It's understandable to see why so many gamers have such fond attachment to the difficult gaming accomplishments they've managed in their life. It must surely feel great to be a part of a small community of people who've managed to do something extraordinarily rare. Likewise, it must be a rare ego-rush to know that you're good at something extremely difficult. Having that experience in a lushly detailed 3D world, designed from the ground up to enable escapism, must be an irresistible virtual opiate for the impulsive and socially disenfranchised among us.

Still, it's awfully hard to argue that Ryu Hayabusa's neo-metal ninja antics really deliver something more meaningful than Nintendo's dreamily hygienic Wii Fit androids. The ultimate value of any art form is not whether or not it makes us feel better about ourselves, but rather it is about the significance of the experience we have while playing it. Games should expand the spectrum of our experiences and consciousness, not pander to our fragile self-esteem. So what if we lose the "hardcore" game with its grueling dominatrix-like demands of gamers? Games that are difficult play away from the most basic strength of the medium in the first place. As interactive experiences, games aren't best experienced as autocratic Simon Says simulations where players eager to be told they are good at something spend hours learning to obey the opaque demands of masochistic game designers. That's not interaction, it's virtual fascism.

The rise of the "softcore" or casual game, while distasteful to those self-flagellating hardcore gamers, gives an opportunity for games to evolve into an even more powerful medium. In the same way that movies slowly evolved from lurid exploitation clips in the early twentieth century into a fully refined visual language capable of expressing an enormous range of emotions and experiences, the casual gaming revolution is really a massive expansion of the gameplay language that has previously been relegated to simple button presses. Before Wii Fit, how many games had ever really delivered the experience of serenity in direct gameplay, not to mention gameplay that was a sensitive analog interpretation of the players entire body position? In the short-term these new gameplay experiences will necessarily take place in simple, circular play environments, but to mistake the aesthetic reduction as a simplification of the entire medium is completely wrong-headed.

Videogames are expanding at an unprecedented rate these days, reaching new kinds of people in startling new ways. Hardcore games won't die out anymore than the exploitation film died out in the 20's when Eisenstein and Hawks began transforming film into an epic narrative medium. Indeed the move towards holistic analog control is only laying the groundwork for more elaborate and demanding hardcore titles in the future. The audience that wants those games haven't disappeared, and there will always be someone ready and willing to sell them content across all platforms. Go get 100% in SSX Blur and see if it's any less difficult than beating Ninja Gaiden or Metal Gear Solid.

The hardcore gamer has been called out, however. Where they once stood as the swaddling focal point for the whole medium, they are now recognizable as the narrow demographic niche that they have always been. It's a significant minority to be sure, there are tens of millions of hardcore gamers out there willing to spend inordinate amounts of time and energy on worlds of ogres, ninja swords, and mind-numbingly complex military ballistics. In a world of billions, however, it's time those aesthetic fixations were put in their rightful place. So three cheers for Carnival Games and Wii Play for throttling the hardcore game. May we never look back.

Friday, June 13, 2008

Metal Gear Solid 4: Guns of the Patriots - IGN Video Review - A True Perfect 10




From Jeff Haynes IGN review:

"Metal Gear Solid 4: Guns of the Patriots shatters the proverbial bar, becoming a technical, cinematic and gaming standard that future action and stealth titles will be judged by. It's been a long time coming, but this game is a true classic and a masterpiece from Hideo Kojima, Kojima Productions and Konami."

Score: 10/10

Read the Full Review

Wednesday, June 11, 2008

The Great Seduction


This is the year, 2008, when I will finally pay off my credit cards. Ive said it in past years, but that was merely wishful thinking. This year, Im already halfway there and I can almost taste the end. Im really not sure how 5 figures of credit card debt happens. It certainly wasnt planned out. I have several friends that are in the exact same situation and they sure as hell dont know how they got there, and many of them dont have much of a plan to get out. All of these people are hard working, with good jobs, and if you met them and observed their lifestyles you would not think they are financially irresponsible.

But in NYC, where you need to be worth at least a million dollars to even take a whiff of owning a piece of property, almost everyone I know rents. There is no borrowing against your home to pay off debt like normal people who live in normal places do. Im sick when I think about how if I bought a nice piece of property 8-9 years ago when I started renting, it would be mostly paid off by now. But no, here in NYC you rent. You flush good money down the toilet on living expenses like it came out of a Monopoly box. You are paying $15-25,000+ a year just to have a roof over your head. Then, a pack of cigarretes costs $10, a half gallon of organic milk is $5, a burger is $8.50, a gallon of gas is now $4.50, a baseball ticket is $85, an ounce of the good stuff is $500, and if you pay under $1000 a month in rent you must be living in a closet with 3 roomates or under the subway. Its not quite London, but the cost of living here in NYC is very high.

I can see the light at the end of the tunnel finally, but how did I and many of my friends and a hundred million other Americans all get ourselves into this pickle? I think it has to do with shifting cultural and social values, and not much to do with economics. David Brooks summed it up very nicely in his Op Ed in The New York Times yesterday saying:

"The United States has been an affluent nation since its founding. But the country was, by and large, not corrupted by wealth. For centuries, it remained industrious, ambitious and frugal.

Over the past 30 years, much of that has been shredded. The social norms and institutions that encouraged frugality and spending what you earn have been undermined. The institutions that encourage debt and living for the moment have been strengthened."

Basically, David Brooks is saying that saving isnt cool anymore. Its not hip. Now, our motto is "spend em if you got em." Between 1989 and 2001, credit-card debt nearly tripled, soaring from $238 billion to $692 billion. Everyone started borrowing money that they could not immediately pay back, and the unravelling of our economy began. The current home mortgage lending crisis is just an extension of this phenomena. When you have $25,000 in debt you cant pay off, why not buy a home you cant afford also? We'll combine your high interest payments with the home loan. Heres the paperwork. Sign here, here, and here. Thank you very much. Do you need another credit card?

Sure, the top of the pile, the "haves," the people who make 6 figures and own homes they can afford and are invested in the market have done quite well. But the rest of us, "have nots," who dont have 401ks and financial planners live day to day, moment to moment, bill to bill, one credit card payment to the next. Well, a couple of years ago I decided I had enough of debt and living moment to moment with basically no savings. Of course, closing the doors of my music studio business was tough, but after a good run of a few years it was no longer making enough money to justify its existence, and my other business plans werent working out at all. So, I converted my studio into a poker room, and rented out the space for the off nights. I traded in my G35 for my old '98 Subaru, left my duplex in Williamsburg for a loft way out in Bushwick, and started selling stuff on ebay. I cant really say I have too many regrets. Its unfortunate that well laid plans dont always work out as expected, but you have to move on. I still get to play music here and there as I kept most of the instruments and sold off the recording gear, and a friend has a studio out in D.U.M.B.O. I can use for producing the ocassional recording. But as a full time business its pretty much done. Now, instead of hoping that a major label might pick up my latest production, I hope that Eddy tries to bluff me one more time. I dont have to tell you where I get better odds.

Also, Ive stopped using credit cards all together. They're just evil, and I figure that without health insurance (cost: $6000/year and Im never sick) it might be a good idea to have some wiggle room should something unexpected come up. Ive focused on new small business projects and seen everything start thriving - but Im not letting it get to my head this time. Everything I buy, I now pay for with my bank debit card. If I dont have the $2200 in my bank account for an uber-sweet X-Arcade MAME Machine, Im just gonna pass for now. But when those evil little pieces of plastic are fully paid off and Ive finally saved enough to feel comfortable, I think Im gonna have to find a spot in the poker room for an X-Arcade. Or two. You know, one with a vertical widescreen LCD for vert shmups like Radiant Silvergun, and another with a 4x3 CRT display for for side scrollers and fighting games like Street Fighter 2. I should probably put every penny in savings for a rainy day, but old habits die hard. And man I love arcade games.

I have to admit, I fell for The Great Seduction - in my case it was an endless stream of mail offers when I was broke at college. My first credit card was for $500. I think that lasted about 2 months before I got the limit raised. Where its at now, I cant even say as I havent opened the bills for quite some time. All I know is, now I give them that same intial $500 a month every month automatically from my bank account, and after a while the account should eventually go positive. Positive. Its an interesting concept, a positive credit card balance. Negative credit. Positive debt. Savings. I tried to imagine what that would be like, but Ive strained my brain and need to go lie down for a while.